Post by urbancinderella on Jun 2, 2007 9:06:32 GMT
Interview with *evilhomer145
deviantART - Digital
Administered by Whitney.
Name? EvilHomer (undisclosed)
Age & birthday? 27 (birthday undisclosed)
Location? Brisbane, Australia
Website/gallery? evilhomer145.deviantart.com/gallery/
To begin with, how long have you been rendering?
About 6 years.
How did you become interested in it?
A mate gave me a copy of a program called Milkshape 3D, a very basic modelling program. It was very crude, even for its time, but was fun to play around with. Not long after that, I got my hands on a copy of 3D Studio Max, and I was hooked.
Were than any specific people who motivated you?
No one specific really, but seeing the work put out by professional 3D modellers and artists has always spurred me on.
Have you had any professional lessons, or have you learned completely by playing around?
Initially I taught myself 3D Studio Max and 3D modelling in general. About a year later, I was taught the basics of Maya as part of a digital art course, and I have been using Maya ever since.
What sort of programs do you use when creating a piece?
Maya and Photoshop.
Why have you chosen these?
I felt more comfortable with Maya than with 3D Studio. Once I got my head around its interface it seemed easier to work with. I already knew how to use Photoshop before I became interested in 3D modelling.
You seem to do a lot of natural scenes, while adding a stylistic approach to them. Are you showing the world in a new light, or creating your own?
I've never really thought about it that way. I can't say that I've ever set out to do either. However, if I had to pick one, it would be creating your own. For me, the appeal of 3D modelling and rendering is that you can not only create the impossible, but you can make it look completely real.
Do you make website designs?
No.
Are you interested in spreading to other areas of art (or do you design in any other forms of art that you don't share)?
I do a fair bit of drawing- mostly just doodling or planning out a render. Recently, I have been trying my hand at photography.
What are your sources of inspiration? (Music, books, people, certain places, random things from your mind, etc.) Why these things?
Inspiration can come from anywhere, and it’s often the most unexpected places. I'd say, for me, it would be mostly from traditional art: paintings, drawings and the like. They aren’t so caught up in the technical aspects as 3D modelling can be.
Do you have a job with anyone (company or commissions), or do you render as a hobby only? (If it's as a hobby only, do you hope to have a job sometime in the future?)
I do have a full time job but not doing that sort of thing.
To end on a more about-you note: what are the things you do for fun besides rendering?
I like fishing, but I don’t get to go as often as I’d like to.
Lastly, do you have any tips for those who are just beginning to learn how to render?
1. The best way to learn is to play around with the software and experiment. No teacher or tutorial can show you everything. Plus, it’s a lot of fun.
2. Get your ideas down on paper before you jump into the software. It doesn't matter if you can't draw at all; it’s about getting them out of your head and seeing how they work in the real world.
3. Google image search is a great source for references.
4. Which brand of software you use isn't anywhere near as important as knowing how to use it well.
deviantART - Digital
Administered by Whitney.
Name? EvilHomer (undisclosed)
Age & birthday? 27 (birthday undisclosed)
Location? Brisbane, Australia
Website/gallery? evilhomer145.deviantart.com/gallery/
To begin with, how long have you been rendering?
About 6 years.
How did you become interested in it?
A mate gave me a copy of a program called Milkshape 3D, a very basic modelling program. It was very crude, even for its time, but was fun to play around with. Not long after that, I got my hands on a copy of 3D Studio Max, and I was hooked.
Were than any specific people who motivated you?
No one specific really, but seeing the work put out by professional 3D modellers and artists has always spurred me on.
Have you had any professional lessons, or have you learned completely by playing around?
Initially I taught myself 3D Studio Max and 3D modelling in general. About a year later, I was taught the basics of Maya as part of a digital art course, and I have been using Maya ever since.
What sort of programs do you use when creating a piece?
Maya and Photoshop.
Why have you chosen these?
I felt more comfortable with Maya than with 3D Studio. Once I got my head around its interface it seemed easier to work with. I already knew how to use Photoshop before I became interested in 3D modelling.
You seem to do a lot of natural scenes, while adding a stylistic approach to them. Are you showing the world in a new light, or creating your own?
I've never really thought about it that way. I can't say that I've ever set out to do either. However, if I had to pick one, it would be creating your own. For me, the appeal of 3D modelling and rendering is that you can not only create the impossible, but you can make it look completely real.
Do you make website designs?
No.
Are you interested in spreading to other areas of art (or do you design in any other forms of art that you don't share)?
I do a fair bit of drawing- mostly just doodling or planning out a render. Recently, I have been trying my hand at photography.
What are your sources of inspiration? (Music, books, people, certain places, random things from your mind, etc.) Why these things?
Inspiration can come from anywhere, and it’s often the most unexpected places. I'd say, for me, it would be mostly from traditional art: paintings, drawings and the like. They aren’t so caught up in the technical aspects as 3D modelling can be.
Do you have a job with anyone (company or commissions), or do you render as a hobby only? (If it's as a hobby only, do you hope to have a job sometime in the future?)
I do have a full time job but not doing that sort of thing.
To end on a more about-you note: what are the things you do for fun besides rendering?
I like fishing, but I don’t get to go as often as I’d like to.
Lastly, do you have any tips for those who are just beginning to learn how to render?
1. The best way to learn is to play around with the software and experiment. No teacher or tutorial can show you everything. Plus, it’s a lot of fun.
2. Get your ideas down on paper before you jump into the software. It doesn't matter if you can't draw at all; it’s about getting them out of your head and seeing how they work in the real world.
3. Google image search is a great source for references.
4. Which brand of software you use isn't anywhere near as important as knowing how to use it well.