Post by Raziel Durtrase on Nov 28, 2003 17:50:35 GMT
Output Example:
Before doing anything, press "d" to reset the colors. Then, open up a new canvas. For this tutorial, at least 500x500, and Mode: RGB Color.
Then got to Filter, Render > Clouds. Then again, go to Filter, Render > Difference Clouds. Render Difference Clouds another time.
Your current image should look like this (not exactly, but close enough):
Once this is done, press Crtl+L, or go to Image > Adjust > Levels. Below the graph is a selection panel, drag the middle arrow, the one that looks chequered, all the way towards the left until your image looks like this (I have my middle input level set to 4.18):
Once that's done, press Ctrl-U to change the Hue/Saturation. Once the Hue/Saturation window opens up, check the "colorize" box. Give your image an ancient look, I've set my hue to 29. It should look like this:
Now duplicate the layer you currently have, which is still the Background on mines. Press Ctrl-U again, and don't forget to check the "colorize" box. Now give your image a water-blue color, I've set my hue to 194.
Your duplicated layer should look like this:
Once this is done, while you are still in the duplicated layer, erase the boundaries that you consider to be "land," I suggest zooming in a bit closer if you want to be precise. Don't worry about erasing the line boundary, because you still have them in the Background layer. Right now you should focus on bringing the brown color (or whatever color you used for the Background layer) up into the boundary content you consider to be "land." It should look like this:
You've got the hard part completed, and you already have a flat map if that's what you want.
To make it 3d, all it takes is another step.
Select the Background layer, and go to Filter > Render > Lighting Effects. Leave everything at it's default for now, and kinda play around with the circumference of the lighting circle; light it the way you want in to be. Then select "blue" in the texture channel, set the height to 100% Mountainous (doesn't have to be 100%, but do it for now).
And that's it, you're done. The end product should look something like this:
Name the different boundaries whatever you want, and make it look like an Atlas if you want to be creative.
If you want the water boundaries to be a bit speckled, or old fashion. Select the duplicated layer, then go to Noise > Add Noise. Set it to any designated amount, I usually use 14, distribution: uniform, and check the Monochromatic box.
Before doing anything, press "d" to reset the colors. Then, open up a new canvas. For this tutorial, at least 500x500, and Mode: RGB Color.
Then got to Filter, Render > Clouds. Then again, go to Filter, Render > Difference Clouds. Render Difference Clouds another time.
Your current image should look like this (not exactly, but close enough):
Once this is done, press Crtl+L, or go to Image > Adjust > Levels. Below the graph is a selection panel, drag the middle arrow, the one that looks chequered, all the way towards the left until your image looks like this (I have my middle input level set to 4.18):
Once that's done, press Ctrl-U to change the Hue/Saturation. Once the Hue/Saturation window opens up, check the "colorize" box. Give your image an ancient look, I've set my hue to 29. It should look like this:
Now duplicate the layer you currently have, which is still the Background on mines. Press Ctrl-U again, and don't forget to check the "colorize" box. Now give your image a water-blue color, I've set my hue to 194.
Your duplicated layer should look like this:
Once this is done, while you are still in the duplicated layer, erase the boundaries that you consider to be "land," I suggest zooming in a bit closer if you want to be precise. Don't worry about erasing the line boundary, because you still have them in the Background layer. Right now you should focus on bringing the brown color (or whatever color you used for the Background layer) up into the boundary content you consider to be "land." It should look like this:
You've got the hard part completed, and you already have a flat map if that's what you want.
To make it 3d, all it takes is another step.
Select the Background layer, and go to Filter > Render > Lighting Effects. Leave everything at it's default for now, and kinda play around with the circumference of the lighting circle; light it the way you want in to be. Then select "blue" in the texture channel, set the height to 100% Mountainous (doesn't have to be 100%, but do it for now).
And that's it, you're done. The end product should look something like this:
Name the different boundaries whatever you want, and make it look like an Atlas if you want to be creative.
If you want the water boundaries to be a bit speckled, or old fashion. Select the duplicated layer, then go to Noise > Add Noise. Set it to any designated amount, I usually use 14, distribution: uniform, and check the Monochromatic box.