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Post by Oracle on May 8, 2007 2:33:21 GMT
So, what is in your opinion the difficult parts when it comes to designing. When it comes to LP's, it has to be stocks. It's hard to find good usable free stocks. It's frustrating sometimes, because you have the concept of the LP in your head, but you can't bring it over in PS, because you don't have the right stocks. And skins, hmm, concept. But when you get a good concept, everything is easy. Well, most of the time. How about you?
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Post by White.Night on May 8, 2007 3:18:54 GMT
Mine would probably just coming up with the concept of the image, after that i USUALLY can go pretty smoothly, unless like you i cant find a stock
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Post by Assassinator/Young Everest on May 8, 2007 6:27:04 GMT
Starting.
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Post by Dude™ on May 9, 2007 0:09:20 GMT
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Post by Oracle on May 9, 2007 1:11:12 GMT
Why? Explain.
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Post by Assassinator/Young Everest on May 9, 2007 6:34:34 GMT
Starting defines the entire piece. I usually start with the backdrop, which can change several times throughout. But I just have to decide what I want to do exactly. Plus when you're stumped it's really hard.
When to finish is easy, it's when you like the piece.
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Post by Mitchell on May 9, 2007 20:26:17 GMT
Starting defines the entire piece. I usually start with the backdrop, which can change several times throughout. But I just have to decide what I want to do exactly. Plus when you're stumped it's really hard. When to finish is easy, it's when you like the piece. Seconded. It's also hard to take a sketch you have and actually construct such piece on your computer, especially when you can't find the correct stocks (that's the hardest thing).
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Post by Dude™ on May 10, 2007 0:46:21 GMT
Starting defines the entire piece. I usually start with the backdrop, which can change several times throughout. But I just have to decide what I want to do exactly. Plus when you're stumped it's really hard. When to finish is easy, it's when you like the piece. Yes, but with my poor skills... I'm never satisfied enough.
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Slater
Junior Member
Posts: 80
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Post by Slater on May 10, 2007 19:55:51 GMT
And skins, hmm, concept. But when you get a good concept, everything is easy. Well, most of the time. Yep. Once, I could not come up with any idea that fit my old Forum's theme and name and stuff. It took me weeks. But when I came up with just one idea, it sparked about ten others. Also, the hard part with skins is getting the colors to blend, yet not look "dull". For me at least...
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Post by Oracle on May 11, 2007 1:04:33 GMT
The scheme is also important for a skin to look good. I always get my schemes to look dull. <.< Starting defines the entire piece. I usually start with the backdrop, which can change several times throughout. But I just have to decide what I want to do exactly. Plus when you're stumped it's really hard. When to finish is easy, it's when you like the piece. Seconded. It's also hard to take a sketch you have and actually construct such piece on your computer, especially when you can't find the correct stocks (that's the hardest thing). Hate that. I have this concept in my head right now, but can't bring it over in to Photoshop. Due to the lack of good quality stocks. iStock has what I need, but I'm not going to BUY a stock. Best thing to do, in my opinion, is just browse around in stock sites and look for the best stocks, and try to think of a concept for a lp or whatever your going to do.
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Post by Assassinator/Young Everest on May 11, 2007 6:50:58 GMT
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Post by eternity on May 11, 2007 14:52:39 GMT
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Post by Oracle on May 12, 2007 0:54:35 GMT
Yeah, I know of it. But still, most of the time can't find what I need. o: *checks* Thanks! Paying for them is good, but you'll only use them once. Buying a stock that could be used as texture is worth paying for. You can use it multiple times.
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Post by Al Young on May 12, 2007 21:38:43 GMT
My main problem is actually putting my concepts into execution. I usually forget certain parts half-way through the design...
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Post by Oracle on May 12, 2007 23:42:35 GMT
You could write them down.
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Post by Al Young on May 13, 2007 8:55:33 GMT
Now there is a plan.
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Post by Luke on May 14, 2007 23:14:40 GMT
Just starting with a suitable concept is the most difficult part for me.
And yes, when to stop as well.
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Post by Oracle on May 17, 2007 0:59:58 GMT
Just starting with a suitable concept is the most difficult part for me. And yes, when to stop as well. Thats kinda the easiest part for me. I have plenty of concepts, but can't find decent stocks. <.<
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Post by ¢brandon` on May 17, 2007 20:01:25 GMT
Just starting with a suitable concept is the most difficult part for me. And yes, when to stop as well. Thats kinda the easiest part for me. I have plenty of concepts, but can't find decent stocks. <.< haha share your concept with someone that doesnt have a difficult time finding stocks. and call it a collboration. and work together. i think for me it depends what kinda image i am woring on. photomanips are pretty.. work as you go for me. i start. then just flow until i am like it looks complete. but when it comes to 3d and 2d abstracts.. its a little more difficult.. in terms of finding a composition etc. so.
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Post by Oracle on May 19, 2007 16:57:11 GMT
Thats kinda the easiest part for me. I have plenty of concepts, but can't find decent stocks. <.< haha share your concept with someone that doesnt have a difficult time finding stocks. and call it a collboration. and work together. i think for me it depends what kinda image i am woring on. photomanips are pretty.. work as you go for me. i start. then just flow until i am like it looks complete. but when it comes to 3d and 2d abstracts.. its a little more difficult.. in terms of finding a composition etc. so. Haha, but it will still be the same. If I can't find the stocks for the pieces then they can't also, unless they have other methods..
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